West of West Trilogy

I will always carry a fondness for Angus Watson’s West of West trilogy. These stories carried me through some terribly difficult months in my life.

I was working a stressful job up to sixteen hours per day, six to seven days per week. I often had to isolate myself so I could cry hot, salty tears of frustration and rage. I was angry most of the time. My alcohol consumption increased significantly. I stopped taking care of myself. It was putting a strain on my marriage and on my friendships. It was destroying my mental health and my physical health was following. I began having chest pains almost daily though my doctor said he could find nothing wrong with me physically. Anxiety attacks, an event I had experienced only twice previously years ago and had no idea what they were at the time, became a weekly threat. At some point, I do not know precisely when, I began experiencing suicidal ideation. The first time it happened, I was walking on the sidewalk outside my office building. A city bus was heading full speed in my direction and I thought, I can just step into the street and it will all be over. I had stopped walking and was standing nearly on the curb. The bus whipped past me, buffeting me with hot wind and a cloud of filthy exhaust that choked me. It took me a moment to realize however that it was not exhaust that was choking me but phlegm. As I gagged and struggled to swallow, I became aware that my face was wet and my nose was running. I was sobbing and only just beginning to realize it. I wish I could say that was the wake-up call, but it wasn’t. This type of thing continued for months, perhaps more than a year. It was frightening. I didn’t know what to do about it. I just knew that for the vast majority of my breathing hours, I did not want to be here anymore.

Then on May 3, 2018, I discovered You Die When You Die and it may very well have saved me.

I generally prefer physical books — I enjoy the tactile experience — but I had recently subscribed to Audible at the insistence of my friend Jeff. I had read a review of You Die When You Die that touted its humor and imaginative fantasy setting. Being a fantasy fan since childhood and needing some humor right about that time, I pressed downloaded the You Die When You Die audiobook and pressed Play.

Initially, I listened only during my commutes to and from work and at some point, I realized that the heavy sense of dread I had been feeling during my drives to work abated until I actually parked my car rather than starting when I locked the front door of my apartment. Then I started listening on the rare occasions I managed to force myself to step out of the office and take a short walk. Listening to Sean Barrett’s playful portrayal of the diverse characters, the sometimes crass and sometimes clever humor, and the incredible journey undertaken by the cast of characters so completely transported me to Angus Watson’s fantasy world that I was temporarily relieved of what felt like the insurmountable challenges I was facing. I laughed freely for the first time in a long time and suicidal ideation began to materialize less often.

In You Die When You Die, Angus Watson introduces readers to a vast number of characters with distinct personalities, speech patterns and language, and behaviors. As performed by Sean Barrett, these became a diverse population of real people. Even little Freydis the Annoying and Ottar the Moaner have their own childlike voices. My favorites have to be Wulf the Fat because he makes me laugh, and Finnbogi the Boggy who is young and confused and earnest and wants to be a shining warrior like the brave men of his tribe. Legend says Finn’s people were delivered to their land from across the sea, led by the great Olaf Worldfinder. They are an honorable people of tradition and virtue, but are growing happy and comfortable and complacent in their humble village of Hardwork. They also believe, some of them anyway, that young Ottar the Moaner is a prophet and only his sister Freydis the Annoying can understand his incoherent ramblings. Ottar, through Freydis, says the Empress of the mighty Calnian Empire has ordered the genocide of the Hardworkers because she believes they will be the source of world destruction. She sends her elite Owsla, an all-female squad of alchemically-enhanced warriors led by the ruthless and cunning Sofi Tornado, to annihilate Hardwork and everyone in it. Freydis claims Ottar’s visions dictate they must travel far to the west and then even farther west than that, over the dangerous Water Mother, across the Ocean of Grass, through the Badlands to salvation.

During the course of the trilogy, Watson and Barrett lead readers and listeners on an exciting race across the continent filled with colorful characters, through a fascinating fantasy landscape loosely based upon a real world region. I won’t say which because I do not want to spoil it for those who want to discover that realization for themselves.

I am sure the dialogue and characters are wonderful on the printed page, but as I listened to the entire trilogy on Audible, I must take this opportunity to once again launch Sean Barrett’s name into the sky. There is so much humanity in his delivery. His voice drips with charm and wit and kindness. It was so easy to picture myself sitting at a fireside tavern table, tankard of ale in hand, listening to a traveling bard regale tavern patrons with this epic tale of Hardwork and hardship. I think he would have a Gandalf-style pipe.

I finished listening to the third novel of the trilogy, Where Gods Fear To Go, a couple of months ago shortly after I made the decision to leave the job that was slowly dismantling me. I wrestled with the decision for well over a year even after I had made up my mind. To say Finn and his allies helped me through my own epic journey toward salvation is melodramatic, but I won’t say I’m not saying that. To have completed that journey myself and then experience the satisfying conclusion of the story was one of those life moments paralleling art.

Even the titles seem to have coincided with my own path. With You Die When You Die, I had was dealing with a combination of feeling as though I were resigned to my fate of working sixteen-hour days and feeling as though the only way to escape it were the end of life. In the novel, Finn and the survivors of Hardwork begin the journey west, pursued by the lethal Calnian Owsla warriors. By the time I listened to the second novel of the series, The Land You Never Leave, I was at the bottom of a mental and emotional abyss that felt inescapable. As in the novel, however, I had allies who helped me fight my deadly foes and held me aloft when I felt sure to fall. Despite my challenges or hopefully because of them, I was developing strength just as Finn begins to realize his full potential. Then, just before listening to the series finale, Where Gods Fear To Go, I finally left my toxic career. I battled a gauntlet of thoughts and emotions that threatened to cut me down even though I had taken the leap to freedom. I felt as though I had abandoned my team at work, people with whom I had worked so closely for fourteen years. I thought I had friends there. I felt I was betraying them, but to save myself, I had to go. I feared leaving my job would further strain my marriage, break apart my family, destroy us financially. In the novel, Finn and his allies endure similar trials that threaten to sever their alliances. Just as I battled myself within, Finn’s group suffers internal division and betrayal with sensations of distrust and anxiety coursing through the refugees. In the face of it all, they persevere, fight on, nearly drown in their own blood and sweat and tears, but by the gods, they go anyway. So did I. Just as Finn and his allies suffer casualties along their perilous journey, there are people about whom I cared who are no longer in my life because of the path I traveled, but this was a journey of self-preservation and it had to be taken.

We made it west of west. Sure, the sun sets in the west and darkness falls, often symbolizing the end of something, but if you continue traveling west of west, you make it back around to a new dawn. A new opportunity. Renewed.

Thank you, Angus. Thank you, Sean. Thank you, Orbit Books and Audible. Wootah.

The Witcher: House of Glass

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With Netflix’s new series The Witcher now available, I fully have the bug again. I am halfway through my viewing of season one and am enjoying the show. During the last ten years, The Witcher franchise has surged to prominence thanks in large part to Polish video game developer CD Projekt Red’s trilogy of games. Andrzej Sapkowski’s novels were relatively unknown in the United States before the first game was released in 2007. A year later, Orbit Books, the science fiction and fantasy imprint of Hachette Book Group, released The Last Wish, a mass market paperback short story collection originally published in Poland in 1993. A cult following developed in the United States following in the footsteps of the existing fandom in Europe and in recent years, has evolved into a popular fan base.

My own experience with The Witcher began some time around 2007-2008 when I was listening to an episode of, I believe, The PC Gamer Podcast. One of the hosts was describing the main character as something akin to a Jedi in a fantasy genre setting. I was strapped for cash at the time but I put the title in my memory banks for future reference. Since then, I have played and loved all three Witcher video games, racking up a total play time of two hundred and eighty eight hours between the three titles. They are really good, you guys. Really, really good. It is such a vibrant world with familiar fantasy themes and imagery but presented in its own way and with Eastern European mythological flavor. Original author Andrzej Sapkowski has written eight novels so if you want to root your experience firmly in the franchise’s original source material and eschew the expanded universe of games and graphic novels, you have plenty of stories to devour.

I have read The Last Wish and have a few of the novels sitting on my bookshelf, patiently awaiting my attention, but today, I read the first graphic novel featuring the Witcher, House of Glass. The graphic novels are not written by Andrzej Sapkowski, but are original stories by Paul Tobin. Produced by comic book publisher Dark Horse Comics in partnership with the game developer CD Projekt Red, they are collections of individual issues of the monthly comic book series that was introduced in 2014. The five issues collected in House of Glass tell the story of the Witcher, Geralt of Rivia meeting a hunter at his riverside campsite. Over a meager meal of scrawny fish and some wine more elegant than the scene required, the hunter tells Geralt the sad tale of the premature demise of his beautiful wife Marta who was taken by bruxae (powerful vampires in Witcher lore) and converted into one of their own. The hunter points to a nearby hill atop which stands a lone silhouette, gown and long hair waving in the breeze. “That’s her, watching us from up the hill,” the hunter says. Though the hunter says Marta is now a bruxa, she does not harm him. She just watches. The next morning, Geralt and the hunter decide to travel together. Safety in numbers and all that. Their journey draws them to a creepy house deep in a dark forest. The hunter sees his deceased wife standing silent on the balcony, watching. Then she is gone. The rest of the story follows Geralt and the hunter as they explore the house, the contents of which are much more than they expected.

This is a spooky story well-suited to the Witcher universe. Being the comic book introduction of the character, writer Paul Tobin inserts explanations of the Witcher’s special powers into the story via dialogue between Geralt and his companion. This allows Tobin to educate readers new to the Witcher universe while crafting an exciting story for veteran fans. Artist Joe Querio’s work is just right for the setting with lots of good shadow work and great facial expressions.

If you are curious about the world of the Witcher and do not have the dozens of hours to spend playing the video games as I have, do not have a subscription to Netflix to watch the new Henry Cavill-led series, and do not have time to read one of the eight novels, this graphic novel will be a great hour-long-ish introduction to the world, the lore, and the character. Having experienced so much of the world as I have, I can tell you that the magic and mystery on display in this graphic novel are just a hint of the expansive, creative, and engaging thrills at the heart of the Witcher’s world, so if you like what you see here, I suspect you will enjoy the other products in the franchise. Now if you’ll excuse me, I need to press play on the next episode of the Netflix series while also playing the third video game while also listening to the Audible version of book two and sipping some Temerian Ale. GIVE ME MORE WITCHER!

The Shadow of What Was Lost

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In early November, I returned home after a vacation to Japan with a brief stop on the Hawaiian island of Maui on the return trip. Travel and experiencing a different culture is simultaneously stressful and rewarding. Despite being long infatuated with Japan, I had never traveled to an Asian country before and worried that my attempts to speak the language and navigate the cities would be disastrous. A short time after arrival, my concerns melted away in a wondrous bliss that persisted through the beautiful modern metropolis of Tokyo, the picturesque original capital of Kyoto with its myriad shrines and old castles, and on to the vibrant, youthful Osaka. I fell in love with the people, the place, and the sensation of Japan. It was everything I wanted it to be and I was reluctant to leave. During the journey home, we stopped on Hawaii where our final adventure was rappelling down a rainforest waterfall. It was an amazing trip enjoyed with two of my favorite people. I felt more relaxed than I had been in hundreds of weeks after battling through a challenging and wearisome period of time at work. I returned home happy and tired and with a renewed list of personal priorities.

One of those priorities is to revitalize this book blog which has long sat neglected. As co-host of The Hero’s Journey Podcast, my creator bio identifies me as a book blogger. Of late, I have been struggling with that identification because the aforementioned challenging and lengthy period of time at the office had prevented me from doing much of anything beyond work. If you are a listener of the podcast, you may recall that during one of our segments, my co-host Jeff and I discuss books we have been reading, movies or television shows we have recently watched, and video games we have been playing. I often blame “the day job” for being the reason I have little to contribute during the segment. The trip to Japan was a desperate escape and upon my return, I was inspired to make a drastic career change. After fourteen years with the company, I resigned my position. This is a scary period, but I am also excited. I feel renewed and I look forward to exploring new opportunities. I am also happy that I can return to writing, a pursuit I have always enjoyed, but has had to take a far backseat in my life for far too long. I am rusty. My vocabulary has atrophied and I probably lost track of my style, but this is where I start working those muscles again.

A few weeks ago, I posted a poll in my Instagram stories and asked people to cast their vote for the next book I would read. The options were Neal Stephenson’s Seveneves and James Islington’s The Shadow of What Was Lost. It was an experiment with zero risk because I wanted to read both books so either result would have been equally satisfying. The People chose fantasy over science fiction by a 4:3 ratio and so I began my journey through Islington’s debut novel. The first volume of the Licanius Trilogy, The Shadow of What Was Lost is a chunky book at 693 pages for the Orbit imprint U.S. hardcover edition. This is one of those sweeping epic fantasies that started with Tolkien’s The Lord of the Rings, was revitalized in the 1990s by authors like Robert Jordan and George R.R. Martin, and continued to gain steam in this century. One would think that with so many epic fantasy series out there, the bubble would burst but so far, it seems there is no lack of thirst for these massive tomes. The audience is as broad as the pool of authors feeding them and with authors like Brandon Sanderson leading the charge, it seems epic fantasy has a lot of life left.

My first experience with The Shadow of What Was Lost came a few years ago when the publisher, Orbit Books (a science fiction and fantasy imprint of Hachette Book Group) published a sample chapter on their website. It turned out to be effective advertising, at least on me, because I wish-listed the book right away and made sure I obtained a copy upon release. Due to a ridiculous TBR however, I only just now managed to find the time to read, but I am pleased to say I enjoyed the experience.

The initial few pages gave me a bit of a Harry Potter vibe what with the setting essentially being a school for magic users, but the similarity stops there. In short order, The Shadow of What Was Lost becomes dark and tragic in a way Harry Potter is not, even at its darkest point. I suppose this is typical for the epic fantasy genre and if I really think about it, it fits right in with the Hero’s Journey. The tragedy is the hero’s call to adventure, the event that makes it impossible for the hero to continue living their normal life. It pushes the hero out of the nest and forces them to plummet or fly.

Islington provides four primary characters from whose point of view we experience this story of discovery. I enjoyed the characters and could relate to all of them to some degree, but I find Davian the most interesting. He is the fish out of water. The journey he undertakes is arduous and his growth throughout the novel is substantial. It is exactly the kind of development that makes the Hero’s Journey such a cultural constant century after century. My only gripe might be that the way Davian obtains his abilities seemed a little too easy, but the author did provide an explanation so while I might not entirely care for it, at least it saves Davian from the dreaded, worn out Mary Sue label.

The world Islington has built is thoughtful and interesting. People like Davian’s friends Wirr and Asha are known as Gifted, able to channel an energy source known as Essence to various effect, like healing injury or conjuring bolts of destructive force. Because of their frightful power, the Gifted are mistrusted and persecuted by those without the Gift. A rebellion against the Gifted decades ago resulted in their power being severely limited and their activities being closely monitored by Administration, an organization that takes Gestapo-like pleasure in carrying out their duties of hunting down and punishing Gifted who step out of line. Davian used to be able to channel Essence, but as his final exams loom, he finds he has lost his abilities and does not understand why. His Essence impotence motivates him to undertake his journey and abandon the only world he has ever known. I liked being on the road with Davian, imagining his surroundings, feeling his sorrows and his triumphs. He is a good person, but there are seeds planted here that suggest things may not stay that way during the next two books. I am excited to see where he ends up.

Islington does a great job of introducing immediate threats to challenge Davian and his companions while also teasing a greater antagonist to be confronted later. The journey ends with an exciting climax that reveals the answers to several of my questions, but introduces several more that will surely inspire me to read the second and third volumes of the trilogy.